top of page
Board Games and STEAM Education: Innovative Strategies for Teaching and Learning

Board Games and STEAM Education: Innovative Strategies for Teaching and Learning

6 Days

Alberto

This course focuses on exploring the use of board games as an effective teaching tool for STEAM education (Science, Technology, Engineering, Arts, and Mathematics). Participants will learn about the benefits of using board games in STEAM education, how to integrate them into their curriculum, and how to create their own STEAM-based board games. Through hands-on activities and group discussions, participants will learn how to engage and motivate students in STEAM subjects using board games.

Book Your Session

Price: 480 €

Dates

14-19 October 2024

28 April - 3 May 2025

7-12 July 2025

Learning outcomes

  • Understand the benefits of using board games in STEAM education

  • Identify how to integrate board games into STEAM curriculum

  • Connect board games to practice STEAM skills, including problem-solving, critical thinking, and creativity

  • Create a STEAM-based board game

  • Evaluate the effectiveness of using board games in STEAM education

Programme

Board Games and STEAM Education: Innovative Strategies for Teaching and Learning

  • Introduction to the course and participants

  • Overview of STEAM education and the benefits of using board games in teaching STEAM subjects

  • Discussion of examples of board games that integrate STEAM topics

Note: Understanding the importance of an adaptable work to the needs and profile of the groups the program might suffer some alterations.

bottom of page