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ICT and pedagogical innovation

Communication, Digital Literacy & STEM/STEAM

6 days

João Garrido

STEAM education is a teaching model focused on five fundamental subjects: Science, Technology, Engineering, Arts and Mathematics. It started out as just STEM, an acronym that did not yet include the A for Arts, but in a few years, the teachers understood that this discipline should be part of the model, due to the importance of including and crossing creativity and innovation with scientific studies and activities, thus strengthening these areas of study. These five subjects provide students with essential skills for the future of work. Critical and analytical thinking, decision making, problem solving, among other soft skills, are precious tools that STEAM Education promotes through practical exercises that can be an asset in the students' future. These exercises or activities must cross at least two of these disciplines and promote collaboration between students.


In this course you will learn how communication and digital literacy, can be developed implementing STEM/STEAM projects. You will learn how to design a STEM/STEAM project, plan its educational activities, assessment and respective monitorization. It will cover subjects like STEM/STEAM Methodologies, Instructional Design of Constructivist Learning Environments, Project Management and Assessement.


The course will be very practical, combining theory with practice, group work and discussion with hands-on phases in which the participants will have the opportunity to design their own STEM/STEAM project.

Book Your Session

Price:

480 €

Next Dates

13-18 October 2025

Learning Outcomes
Participants to the course will learn to:
  • Contextualize the Pedagogical Design of Learning within the scope      of developing Digital Literacy, Social Learning Theories and creating      Constructivist Learning Environments.

  • Apply “Instructional Design” Methodologies in the Design of      Learning STEM/STEAM Projects.

  • Know the specifics of Project Management and plan STEM/STEAM      Projects according to them.

  • Understand the concepts behind the STEM/STEAM Methodology.

  • Know Project Management procedures for Monitoring and Follow-up      within the scope of STEM/STEAM Projects.

  • Understand the evaluation processes in STEM/STEAM Projects.

  • Create, collaboratively, a STEM/STEAM Project and respective      Monitoring and Evaluation Instruments.

Programme

Communication, Digital Literacy & STEM/STEAM

Day 1 – Introduction – 5 hours

  • Introduction of the course and the external activities.

  • Icebreaking activity to introduce the trainer      and the participants;

  • Introduction to STEM/STEAM Education and Methodologies.


Day 2 – Pedagogical Design of STEAM Projects – 5 hours

  • Pedagogical Design of Learning in STEM/STEAM Projects:

  • Contextualization – Digital Literacy and Social Learning Theories;

  • “Instructional Design” methodologies;

  • Design of Constructivist Learning Environments.


Day 3 – Design and Development of STEM/STEAM Projects – 5 hours

  • Project Management Methodology – principles and guidelines;

  • Design of STEM/STEAM Projects:

§ Project Structure and Organization.

§ Sequencing, Flow and Scheduling of Activities and Tasks.

§ Creation of monitoring and evaluation instruments for projects.


Day 4 – Management and Monitoring of STEM/STEAM Projects – 5 hours

  • STEM/STEAM Project      Management:

§ Monitoring STEM/STEAM Projects.

§ Planning of Learning Assessment.

§ Evaluation of STEM/STEAM Projects.


Day 5 – Practical Application Work – 5 hours

  • Creation, in groups, of a STEM/STEAM Project and plan the      respective Monitoring and Evaluation Instruments.


Day 6 – Course Closure & Tour – 5 hours

  • Course evaluation and awarding of the course Certificate of      Attendance.

  • 21st Century Skills – The Values of Art and Culture – Excursion Tour      and external cultural activities.

​​Materials, digital tools & other learning resources

Course participants will receive training and engage in exercises designed to develop their skills as trainers. The provision of additional materials or resources will be determined based on the course structure and the instructor’s approach to meeting the learning objectives​​

Course package content:

Services and activities included in the course package are those described above. Please note that accommodation, transport, and meals are not provided.

 

Cancellation & changes:

Common sense prevails when it comes to cancellations, which are analyzed on a case-by-case basis.

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