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Pedagogical innovation

Board Games and STEAM Education: Innovative Strategies for Teaching and Learning

6 days

Alberto

This course focuses on exploring the use of board games as an effective  teaching tool for STEAM education (Science, Technology, Engineering,  Arts, and Mathematics). Participants will learn about the benefits of  using board games in STEAM education, how to integrate them into their  curriculum, and how to create their own STEAM-based board games. Through  hands-on activities and group discussions, participants will learn how  to engage and motivate students in STEAM subjects using board games.

Book Your Session

Price:

480 €

Next Dates

13-18 October 2025
4-9 May 2026
13-18 July 2026

Learning Outcomes
Participants to the course will learn to:
  • Understand the benefits of using board games in STEAM education

  • Identify how to integrate board games into STEAM curriculum

  • Connect board games to practice STEAM skills, including problem-solving, critical thinking, and creativity

  • Create a STEAM-based board game

  • Evaluate the effectiveness of using board games in STEAM education

Programme

Board Games and STEAM Education: Innovative Strategies for Teaching and Learning

Monday:

  • Introduction to the course and participants

  • Overview of STEAM education and the benefits of using board games in teaching STEAM subjects

Discussion of examples of board games that integrate STEAM topics


Tuesday:

  • Group work: playing a variety of board games that integrate STEAM topics to assimilate and discuss their potential in teaching STEAM subjects

Discussion of ways to incorporate board games into STEAM lesson plans and curriculum


Wednesday:

  • Group work: creating a STEAM-based board game

  • Introduction to game design principles and mechanics

Hands-on activity: prototyping and playtesting the board game


Thursday:

  • Hands-on activity: continuing the work on creating a STEAM-based board game

Peer feedback and evaluation of board games


Friday:

  • Final presentation of the STEAM-based board games created during the course

  • Evaluation and feedback on the course

Conclusion and future prospects


Saturday:

  • Six bridge cruises – Rabelo boat

  • Portuguese culture: Port wine tasting



Note: The program might be subject to adjustments to meet the needs and interests of the participants.

​​Materials, digital tools & other learning resources

Course participants will receive training and engage in exercises designed to develop their skills as trainers. The provision of additional materials or resources will be determined based on the course structure and the instructor’s approach to meeting the learning objectives​​

Course package content:

Services and activities included in the course package are those described above. Please note that accommodation, transport, and meals are not provided.

 

Cancellation & changes:

Common sense prevails when it comes to cancellations, which are analyzed on a case-by-case basis.

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